Tema: StarVR comenzará su fabriación en serie en 2017

Starbreeze ha anunciado los planes de este año para su visor de realidad virtual, con la intención de seguir centrándose en empresas y parques de atracciones.

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Mensajes

  • Lawnmovr

    14 Ago 2015 15:26

    Mensajes: 200

    Lawnmovr » 16 FEB 2017  19:57
    Que pena que no lo contemplen para pequeño consumidor :(
    1 0
  • MaximVR

    17 Jun 2014 19:51

    Mensajes: 1015

    MaximVR » 16 FEB 2017  20:10
    En el Imax de Los Angeles ya lo están usando, supongo que no estará 100% pulido todavía.



    uploadvr.com/imax-launches-vr-theater-center/

    A ver si nos llegan opiniones de la gente que ya lo ha probado para que nos enteremos de sus puntos fuertes y de las carencias. Ese FOV de 210 grados debe ser muy inmersivo si las lentes acompañan.

    www.slashfilm.com/imax-vr-experience-centre/
    Starbreeze, the company that produces the John Wick Chronicles VR game using their proprietary StarVR system, was gloating that tickets to their experience had been sold out for the previous couple days. The John Wick experience operates out of two of the fourteen pods, with guests being cycled through the ten-minute experience at twenty-minute intervals (due to explanation, set-up, and equipment sanitization & cleaning). At $10 a ticket and eight hours of experience time per day, that means the company has made nearly $1,000 in two days with those two pods alone.


    En este articulo son un poco escépticos respecto a la rentabilidad para Imax del arcade VR respecto a los pases de películas normales, entre otras cosas por la mano de obra necesaria para guiar a los usuarios y limpiar los cascos entre turno y turno.
    3 0
  • MaximVR

    17 Jun 2014 19:51

    Mensajes: 1015

    MaximVR » 17 FEB 2017  9:47
    Es un articulo en UploadVR comentan este HMD:

    While most of the pods were equipped with HTC Vives, a pair of StarVR headsets were also at the IMAX location, powered by some of the beefiest graphics cards available hidden away in computers overhead.

    StarVR is a headset from Starbreeze that features an ultra-panoramic view compared to the first headsets you can buy for your own home. It is still very much a developer kit, though, and only runs at 60 frames per second (FPS) compared to the Vive’s 90 FPS.

    StarVR should probably come with an “experimental” sign so visitors to the center know it is not at the same level of polish as the Vive. I tried a rooftop assault version of the John Wick Chronicles VR game in the headset with a realistic gun accessory tracked using PhaseSpace.

    I delighted in a moment when I spotted an attacker coming from my left, in my periphery, who would have been completely unnoticed if I had been wearing a Vive. balancer-model-imax-cord-managementBut the combo of software and hardware — which uses different optics and screens compared with the Rift and Vive — lacked a level of smoothness I’ve come to expect from room-scale VR.

    The same cord management system is used for both the Vive and StarVR systems, relying on a pair of “balancers” to keep the cord out of the way but let it extend when taking a step.


    Desde luego es un modelo de desarrollo y se espera que para finales de año hayan hecho muchas mejoras. Aunque el tema de la óptica me preocupa. En mi desconocimiento no veo forma de aumentar el FOV sin añadir deformaciones varias.

    Por cierto, que si alguien quiere tomar nota de como han gestionado el tema del cable colgando del techo que le pegue un vistazo a este vídeo:

    thumbs.gfycat.com/FrankShorttermBeardeddragon-mobile.mp4
    2 0
  • cercata

    5 Dic 2016 09:41

    Mensajes: 412

    cercata » 17 FEB 2017  13:06
    Lawnmovr:Que pena que no lo contemplen para pequeño consumidor :(

    Si te empeñas seguro que consigues comprarlo, pero yo imagino que se centran en otro tipo de clientes pq su precio sera bastante elevado ...
    1 0
  • MaximVR

    17 Jun 2014 19:51

    Mensajes: 1015

    MaximVR » 19 FEB 2017  9:48
    Otro review del arcade de Imax en Los Angeles en el que comentan el visor de StarVR, aunque hay que tener en cuenta que no son muy técnicos y es solo una impresión breve:

    Fuente: www.theverge.com/2017/2/17/14638270/imax-virtual-reality-experience-centre-star-wars-john-wick

    IMAX was offering it with Starbreeze and Acer’s new high-end StarVR headset. Intended for theme parks and installations, the headset features a 210-degree field of view that fills your peripheral vision when compared to the 110-degree visuals of the Vive or Oculus Rift. (IMAX was also using a custom gun-prop controller for the game.) But while the expanded field of view was certainly a notable improvement, the StarVR otherwise offered a blurry image that had my stomach churning by the end.

    IMAX chief business development officer Rob Lister acknowledges that the headset has some problems at the moment, calling it “very much a work in development still,” though the company sees potential in the wider field of view and increased resolution. “These are still prototypes, and it's going to be a while before that's productized, so that's going to take a bit of time.”


    Tengo curiosidad por ver si esta forma de orientar el Arcade VR de Imax es rentable a largo plazo y como evoluciona durante el 2017. Si es rentable veremos como surgen multitud de salas Arcade VR que copien la formula.

    Y en cuanto consigan hacerlos inalámbricos creo que van a ganar mucho en movilidad e inmersión.
    2 0

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