Tema: Discusion Stefano Castillo en twitter sobre Assetto Corsa

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  • miRETAW

    7 Ene 2016 00:52

    Mensajes: 94

    Ubicación: Mi territorio es donde ponga mis pies

    miRETAW » 31 MAR 2016  20:53

    mientras esperamos a "no antes del verano" a que llegue el soporte para RV, hoy han sacado una actualización con 3 coches y un circuito nuevo.

     

    Assetto Corsa 1.5 is ready to download for free!

     

    A development diary that goes deeply in details on new content, improvements and upgrades available in the 1.5 version:

     

    Diary Part 1
    www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-1-3/

     

    Diary Part 2
    www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-23/

     

    Diary Part 3
    www.assettocorsa.net/assetto-corsa-v1-5-dev-diary-part-33/

     

    The new release includes some new amazing content, available as FREE upgrades: the Ford Mustang 2015, The Corvette C7 Stingray 2015,the Abarth 595 EsseEsse and the new scenery "Black Cat County", available with 3 different layouts.

     

    1.5
    - New Abarth 595esseesse and S1, S2 upgrades
    - New Ford Mustang GT 2015
    - New Corvette C7 Stingray
    - New Black Cat County track
    - Nurburgring gp circuit updated
    - Nurburgring gp circuit now with 4 layouts
    - Silverstone circuit updated
    - Monza circuit updated
    - Spa circuit updated
    - Nurburgring Nordschleife circuit updated
    - Nurburgring Nordschleife endurance cup layout added
    - Mugello circuit updated
    - Magione circuit updated
    - Imola circuit updated
    - Drift circuit updated
    - Vallelunga circuit updated
    - Vallelunga classic layout added
    - Vallelunga circuit (all layouts) now has 24 car slots
    - Activated time progression in Multiplayer
    - All cars updated to Tyre Model 7
    - Pitstop are now available in single player races
    - Damage is now visible in Multiplayer mode for remote cars
    - Launcher: steam overlay support disabled due to stability issues
    - Launcher: re-instated multi-process mode for CEF due to stability issues
    - Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
    - Fixed Lamborghini Miura gearbox damage
    - Updated drivetrain upshift and downshift timings for all cars
    - F6 inside cameras use internal sounds
    - Free camera now honours distance multiplier for sound attenuation
    - Of all Drivable cameras only Cockpit uses internal sounds
    - Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
    - Gearshift sound shares engine volume
    - Backfire sound shares engine volume
    - Fixed car sound when bottoming out
    - Realtime app shows lapped guys (blue) and lapping guys (green)
    - Fixed FuelLapEvaluation function
    - Fixed fuel consumption on turbo engines
    - Fixed inconsistency on UI tech specs
    - Modding : added FormCamera functionality to associate internal/external soundset
    - Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
    - Modding : added Digital Instrument KERS_CHARGE (percentage)
    - Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
    - Modding : added Digital Instrument CURRENT_LAP
    - Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
    - Modding : added Digital Instrument AMBIENT_TEMP
    - Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
    - Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
    - Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
    - All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
    - All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
    - Changed all tyres flex and pressure relation.
    - Changed all tyres footprint and pressure relation
    - Modified global aero efficiency with yaw angle. Works on all cars
    - Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
    - Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
    - All GT2/GT3 cars now have minimum height 55mm
    - 200,400,500,1000,2000 meters drag circuits now available
    - Modding : ksPreviewBuilder added to sdk/dev folder
    - Python Interface:
    - initFont(fontfamily, italic, bold)
    - setCustomFont(fontfamily, italic, bold)
    - getCameraMode()
    - setCameraMode(acsys.CM)
    - getCameraCarCount(carId)
    - setCameraCar(F6 camera index, carId)
    - focusCar(carId)
    - getFocusedCar()
    - getServerName()
    - getServerIP()
    - getServerHttpPort()
    - getServerSlotsCount()
    - isCarInPitline(carId)
    - isCarInPit(carId)
    - isConnected(carId)
    - getCarBallast(carId)
    - getCarState(carId)
    - eKersCharge
    - eKersInput
    - totally revamped backfire system (will not break mods)
    - added new F1 "dash camera" and "Chase camera #2"
    - CameraManager : fixed issue globalCameraIndex
    - Fixed Camera selection on Replay Interface
    - Fixed CameraApp to reflect Dash and Chase changes
    - Fixed Camera system messages
    - Fixed Random camera wrong cameras + message
    - added CameraOnBoard offset to avoid car parts on view
    - added new driver model with lod
    - added Fuel Lut to solve issues with several cars gauges
    - SharedMemory : added new members
    - SPageFilePhysics
    float turboBoost = 0;
    float ballast = 0;
    float airDensity = 0;
    - SPageFileGraphic
    int isInPitLine = 0;
    float surfaceGrip = 0;
    - SPageFileStatic
    float maxTurboBoost = 0;
    float airTemp = 0;
    float roadTemp = 0;
    bool penaltiesEnabled = false;
    float aidFuelRate = 0;
    float aidTireRate = 0;
    float aidMechanicalDamage = 0;
    bool aidAllowTyreBlankets = false;
    float aidStability = 0;
    bool aidAutoClutch = false;
    bool aidAutoBlip = false;
    - fixed several cars still featuring dashboard "floating" digits
    - fixed car scraping volume
    - added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
    - improved camber calculations
    - improved tyre heating on low friction surfaces (grass,sand etc)
    - added new "Tyres" app
    - Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
    - Ford GT40 fuel tank position fixed
    - revamp of all digital displays and script
    - revamp of analogue gauges
    - Lamborghini Huracan GT3 3D model tweaks
    - Lotus Exige S model tweaks
    - Various LOD fixes across the entire vehicle content
    - BMW M3 GT2 3D model tweaks
    - Roof on the LaFerrari is now customizeable
    - Emissive values tweaked on some cars to improve visibility with PP off
    - Various skin issues fixed
    - PP preset improvements
    - Improved AI behavior in traffic

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