For the first time since the conception of Virtual Reality, experience blazing fast, non-stop gladiatorial combat with none of the headaches, dizziness, or nausea. Welcome to the coliseums of APEX Tournament, where the only limits of our Hyper Dash locomotion system are how quickly your body can move to dash, dodge, and downright decimate the competition.
In our progression system, players upgrade their chosen weapons throughout the duration of each match. There are 3 levels of progressive upgrades for each weapon. Chose strategically to dominate your opponent!
Each individual weapon is equipped with a unique ability. The abilities level up with your weapons’ upgrades. Abilities can be stacked with multiple weapon equips. Abilities include:
Kinetic cripple: an AEO attack that slows enemies in your area
Kinetic decimate: an AEO attack that damages enemies in your area
Lumen cripple: a ranged attack that slows enemies
Lumen decimate: a ranged attack that damages enemies
Wall Razer: summon a wall of spikes to block passage and cause damage
Free for All
Team Death Match
In a world where gladiatorial combat has made a resurgence, you are among the gifted few honored with the opportunity to participate in the APEX Tournament. Using the arsenal bestowed upon you by weapons corporations, shoot, slice, and smash your way to the top.
Hyper Dash Locomotion:
The dream to create a true competitive VR first-person shooter gave birth to the notion of designing a locomotion system that would be in sync with the user’s physical movement. The idea was that this would largely align the user’s visual and vestibular cues to eliminate the sensory dissonance behind VR sickness manifestations.
Gone are the days of mashing buttons to move in-game. Our revolutionary Hyper Dash technology turns your body into the controller, removing all cognitive dissonance that may cause dizziness and nausea common in other virtual reality games. Run, jump, and engage in combat completely with your own natural movement.
Prepare to for an experience like nothing before.
EditoresFantom Fathom LLC