Microcosm (PC)


Fecha de salida

Mayo 30, 2017

SOs compatibles


HMDs compatibles

Build tiny voxel worlds in virtual reality!

Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

This is still a very early version, but it is, according to testers, playable and fun at this point. Itch seemed like a great choice for a game at this stage, as my main goals right now are to get it into more folks' hands to make sure it runs well on a variety of systems, and to hear about others' play experiences. Both will help inform what I add and change going forward.


  • Microcosm worlds are made of 512×256×512 voxels. Each one is 0.018 meters (~0.7 inches) cubed. That's over 9 meters across and 4.5 meters tall of real-world space (~30 feet by ~15 feet). You can build some pretty huge stuff.








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