Microcosm (PC)

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Fecha de salida

Mayo 30, 2017

SOs compatibles


HMDs compatibles

Build tiny voxel worlds in virtual reality!

Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

This is still a very early version, but it is, according to testers, playable and fun at this point. Itch seemed like a great choice for a game at this stage, as my main goals right now are to get it into more folks' hands to make sure it runs well on a variety of systems, and to hear about others' play experiences. Both will help inform what I add and change going forward.


  • Microcosm worlds are made of 512×256×512 voxels. Each one is 0.018 meters (~0.7 inches) cubed. That's over 9 meters across and 4.5 meters tall of real-world space (~30 feet by ~15 feet). You can build some pretty huge stuff.








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