WAR DUST | 32 vs 32 Battles (PC)

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Large-scale tactical warfare in Virtual Reality

With War Dust, we want to push the boundaries of Virtual Reality and create epic battles on a scale that has never been reached before.
A total immersion experience that throws you into a breathtaking action film, full of explosions and dynamic tactics. The opportunity to live an incredible situation where armies clash.
Our goal is to create a feeling of being a part of a real epic war, not just a small combat.

64 PLAYERS

We have always wanted to create large-scale battles rather than small skirmishes which is why War Dust gives you the opportunity to join a company of 32 soldiers. With 64 fighters on the battlefield, War Dust will take you into the largest online battles that have ever been made in VR.
Everyone has a role to play on the battlefield: one single man, at the right place at the right time, can make a decisive difference. Get ready to be this difference, to dare, to fight, and defeat your enemies.
Solidarity, rivalry, cooperation, confrontation: enjoy virtual reality from a new perspective. We look forward to share that experience with our players!

VEHICLES


We wanted to create a game that makes your heart pound faster and gives you the opportunity to use everything you can for your team to win: aircrafts, rocket launchers, grenades: the possibilities are endless and no two battles are alike. Each vehicle available brings a new gameplay and has a major impact on the battle.

In War Dust you can experience the conflict from various points of views. The game is not restricted to ground combat but also it includes aerial fighting; as a plane or helicopter pilot, you will be responsible for supporting your allies on the ground. We are particularly proud of the aerial combats that give incredible sensations when you fly across the battlefield.

Enjoy the thrill of a tense dogfight or help your teammates from far above. Get ready to storm the enemy lines, to cut through their defenses under the cover of a tank, to cross the battlefield at full speed on a quad to join your allies, to push the offensive with a helicopter or show dexterity dodge a missile in a plane...

Surgical strike or massive attack, you will have to choose your strategy and organize quickly.

Huge battlefields


Our goal at Raptor Lab is add a new dimension to virtual reality. We wanted to bring combat to a scale that has never been seen before.
To do this we had to create large and rich battlegrounds to give 64 players access to a multitude of different gameplays and possible strategies.

Cooperation & synergy


There are four classes, each with their own features and a specific role to play on the battlefield. The battle can only be won as a team.

You will have to strategically communicate and interact with your teammates in order to crush your opponents.

Editores

raptor lab

Desarrolladores

raptor lab

Enlaces

Steam

Comentarios (13)

Enlace al foro
  • cercata

    cercata

    Visores

    Oculus Rift
    PlayStation VR
    Oculus Go
    Oculus Quest
     vitorouski:Vi que el juego incluye natural locomotion de forma nativa, pero o no supe como activarlo o algo hice mal. ¿Alguien lo ha probado?

    Es algo que tienen los juegos de esta compañía desde hace mucho tiempo, empezaron con The Art of Fight, que creo que solo admite ese método de locomoción.

    En el menú no recuerdo donde, puedes elegir entre 4 opciones, normal, sentado, pro loco, y fitness loco.
    Aunque elijas la normal, hay muchas cosas de la "pro loco" que se pueden usar, como pasar por las ventanas, y escalar muchas cosas. Lo mejor es que preguntes a alguien en el lobby, y que alguien te enseñe.

    En Standout tenían una wiki, y es el mismo sistema:
    https://wiki.standoutvr.com/index.php/Gameplay#PRO_Locomotion_.28Running.2C_Jumping.2FVaulting.2C_Climbing.2C_General_Acrobatics_.3B.29
    1 0
  • cercata

    cercata

    Visores

    Oculus Rift
    PlayStation VR
    Oculus Go
    Oculus Quest
    Una cosilla, no se como va natural locomotion, pero aqui no vale con hacer el gesto, cuando hechas el brazo hacia adelante, tienes que apretar un boton, como que te agarras a algo, y entonces echar el brazo hacia atras y soltar el boton al final del recorrido ...

    Y para escalar, uffff, cosas mucho mas raras aun, ya veras, a mi no me gusta demasiado, deberian mejorarlo, parece que estas aprovechandote de un exploit en vez usando una mecanica del juego.
    1 0
  • MaxterX

    MaxterX

    Visores

    Lenovo Explorer
    cercata:Una cosilla, no se como va natural locomotion, pero aqui no vale con hacer el gesto, cuando hechas el brazo hacia adelante, tienes que apretar un boton, como que te agarras a algo, y entonces echar el brazo hacia atras y soltar el boton al final del recorrido ...

    Y para escalar, uffff, cosas mucho mas raras aun, ya veras, a mi no me gusta demasiado, deberian mejorarlo, parece que estas aprovechandote de un exploit en vez usando una mecanica del juego.


    Sí, en WMR hay que pulsar el botón de menú mientras se baja el brazo, pero no he conseguido pillarle el truco para avanzar decentemente, al final nunca lo uso.
    1 0