(ACTUALIZADA) HP Reverb Pro llegará a España en la segunda mitad de junio y tendrá un precio de 629€

El nuevo dispositivo de realidad virtual de HP basado en Windows MR estará disponible muy pronto.

7 JUN 2019  15:41

Harold

95 comentarios

(ACTUALIZADA) HP Reverb Pro llegará a España en la segunda mitad de junio y tendrá un precio de 629€

ACTUALIZACIÓN:

HP España nos ha confirmado que la edición para profesionales de su visor de realidad virtual HP Reverb llegará a España en la segunda mitad de junio, siendo su precio de 629€ (IVA incluido), por lo que al parecer los precios que compartieron en marzo ya incluían el IVA. Por el momento no hay información sobre la edición para consumidores, aunque viendo lo ocurrido con la profesional es muy probable que llegue también en el mismo plazo y a un precio de 579€.

 

 

NOTICIA ORIGINAL (26/03/2019):

La semana pasada, HP presentó Reverb, su nuevo visor de realidad virtual basado en la plataforma Windows Mixed Reality que ofrecerá mayor resolución y mejor confort que su predecesor. La compañía espera que su nuevo dispositivo llegue a España en mayo, siendo posible adquirir tanto la edición para profesionales como la de consumidores, donde la principal diferencia radica en que el primero incluye la licencia comercial. Según nos ha confirmado HP España, la versión para usuarios finales se podrá adquirir por 579€ más IVA, es decir, por 700,59€, mientras que la de empresas tendrá un coste de 629€ más IVA, lo que ascenderá a 761,09€.

 

 

Especificaciones de HP Reverb:

  • Pantalla: Dos LCD de 2.89" diagonales con tecnología Pulse Backlight.
  • Resolución: 2160x2160 por ojo (4320x2160 combinada) con subpíxeles RGB.
  • Tasa de refresco: 90 Hz.
  • FOV: Aproximadamente 114º.
  • Lentes: Combinación de fresnel y asféricas.
  • Tracking: Dos cámaras frontales.
  • Sensores: Windows Mixed Reality inside/out 6dof motion tracking, giroscopio, acelerómetro y magnetómetro.
  • IPD: 63mm con ajuste por software de +/-8mm.
  • Conexiones: DisplayPort 1.3, USB 3.0 y jack de 3.5 mm.
  • Cables: Uno de 3,5 metros (2-en-1: DisplayPort 1.3+ USB 3.0) y uno de 0.6m (2-en-1: mini DisplayPort 1.3+ USB 3.0) exclusivo de la edición profesional.
  • Peso: 433 gramos.
  • Otros: Almohadillas reemplazables, auriculares y micrófono integrados y Bluetooth para comunicación con los controladores de movimiento incluidos.

 

El dispositivo llegará a Estados Unidos a finales del mes que viene. Tenemos más información en la noticia del anuncio.

Comentarios (95)

Enlace al foro
  • En la web de hp aparecen las pro a 761€, es decir, los precios originales:

    store.hp.com/SpainStore/Merch/Product.aspx?id=6KP43EA&opt=&sel=DEF

    En cambio en italia las normales estan a 599€

    store.hp.com/ItalyStore/Merch/Offer.aspx?p=b-hp-reverb-vr-headset#pib1-t1

    y en alemania las pro a 690€

    store.hp.com/GermanyStore/Merch/Product.aspx?id=6KP43EA&opt=ABB&sel=ACC


    Es posible que tengamos que pagar aquí 100€ más que en italia?? Nos están mareando para después rebajarlas o el becario se ha colado?
    1 0
  • Lorient

    Lorient

    Visores

    Oculus Rift
    Oculus Rift S
     sergikreu:sólo se podría hablar de 4k en términos de potencia o requisitos mínimos a mover por la gpu...pero la realidad es que de esas 2 imágenes sale 1 imagen en tu cerebro  y con la resolución de 1 pantalla no de 2...Pero ya se han acostumbrado a usar el marketing del 4k para todo ...luego el que no tiene ni idea lo prueba y aún lo ve con SDE o una definición que no corresponde al 4k...un saludo


    Efectivamente, a eso me refiero precisamente. Si vendes un producto como 4K, el usuario tiene que ver una imagen final 4K, porque la gente lo va a comparar con su monitor 4K, y va a ver que la realidad virtual se ve mucho peor. Por lo tanto vendrán las decepciones y difundirán que la realidad virtual no vale la pena. Y a esas decepciones estamos contribuyendo nosotros utilizando una terminología errónea.

    Todo esto lo empezó Pimax, haciendo marketing manipulando los números. Y creo que ya no se puede parar, porque si Pimax vende un visor que lo publicita como 8K (4k+4k), y otra empresa hace un visor 6K real (6K+6K), la gente confundida va a creer que el visor de Pimax tiene mayor resolución y afectará a las ventas del visor 6K. Por lo tanto, el visor de esa empresa lo publicitarán como 12K en vez de 6K. Vamos, que pasa lo mismo que con los altavoces con los watios PMPO y watios RMS, que como no entiendas, te la cuelan, y estamos promoviendo que engañen a mucha gente con las especificaciones de los visores.
    3 0
  • Lynxai

    Lynxai

    Visores

    Pimax 5K
    Bravo, acabas de descubrir la publicidad.



    Y como casi todo, lo empezaron los griegos.
    2 0
  • Extraido del foro de iRacing.

    I wanted to share my feedback and first impressions on the new headset with iracing.

    I Have done a through the lense picture, which is done with my phone to try and show how good it actually looks. It does not represent exactly how it looks, as it is hard to get in focus.


    Youtube video of the Hp Reverb:
    www.youtube.com/watch?v=aAwxx02pHdk&t=251s

    In reference I am running:
    I7 9700k
    2080Ti
    16gb ram


    For anyone running a lower spec Pc I have a theory on how you can test if your pc can run the reverb well enough. Go in to documents, iracing then open your renderdx11.ini file and enable Open vr in there ( OpenVREnabled=1), while disabling Oculus If you have to (RiftEnabled=0). While your still in there change ResolutionScalePct=100 and then save it.

    Now load up Steam Vr and set the resolution slider to 188%. Check what frame rates your getting and if okay you should be able to run the reverb on your system.

    Take in mind you can lower it but won't get the full Res of what the reverb can do. Also there is 60hz and 90hz. So in theory you would only need to hit 60 FPS, although I would not recommend 60hz.



    [b]IPD:
    My ipd is 68 for referrence

    Also to note I have,
    *Rift Cv1
    * Vive
    *Rift S
    *Lenova Wmr


    Pros:
    Screen clarity is by far an improvement over any headset I own or have owned. To the point I would say it's close to a 1080p monitor clearness with little to no screen door effect. In regards to comfort, it has been very comfortable, especially as I always liked the Rift Cv1 for it's baseball cap style fitting.

    Cons:
    The cable is really heavy to the point it is very annoying like somone pulling weight on the back of the headset. I have put the cable on my Seat head rest to take the weight of it. It is annoying if it comes off and the weight is there again.

    After longer sessions it does get a little warmer than other headsets I have used. Not a big issue, but does make it that I need the fan on more.

    Software:
    I find the Wmr software and steam Vr in general not as good as Oculuses software. Not as user friendly but does the job in iracing for sure.

    Performance:
    As I stated my Pc specs above please take that in reference to my experience.
    Iracing runs at 90 fps with all graphical settings turned up apart from heat haze, fxaa and the virtual mirror.
    100 Pixel desnity in Iracings documents and Steam Vr set at 188%.

    Refresh rate:
    The headset has the option for 90hz and 60 hz. Again this is very subjective but I found the 60hz to be not that great, it felt very sluggish and would lead me to feeling sick if on for to long. 90hz as you can expect is the same smoothness as the Cv1, which I feel is a great refresh rate to be at.

    Sweet spot:
    The sweet spot feels very similar to the rift S for me, with it being slightly better than the cv1 but not revolutionary.
    (It has a great vertical sweet spot, for example looking up and down with your eyes is pretty clear for longer) The horizontal sweet spot is much like any the Cv1.

    FOV:
    From the testing I done it is pretty much the same as all headset's I owned, although it could be slightly less vertically. It may just be the way it sits on my head..

    Godrays
    They are there but not much, similar to the rift S.

    Colour:
    The Blacks are not as Dark as say the rift Cv1 but similar to the rift S. I imagine this is due to the type of screens they use. It is not an issue and found driving at night as much fun.

    Sound:
    I only tried the headphones for 5 minutes and found them similar to that of the CV1. They can also be taken off like the CV1 by unscrewing them. I use steelseries wireless pro's, which work well with the headset.


    Conclusion:
    Overall I am really happy with this headset, it will be my go to in iracing for sure. The resolution makes up for any cons I have found with the headset. "It really is that good" I am yet to have a huge amount of time with it, around 6-7 hours. But from first impressions, I really like it  Tracking has been solid, which was a worry of mine. I tested it in the dark with One lamp on + my monitor and it worked very well.

    Hope this sheds some light on the new Hp reverb for iracing
    .
    2 0
  • Otro :

    Got mine today, here are my first impressions:

    I5 8600k
    2080Ti
    16gb ram
    SSD.

    I have previously owned/own: DK2, CV1, Pimax 4K, Odyssey+, Go & Pimax 5K+

    The Reverb is streets ahead in terms of clarity and lack of SDE compared with the CV1 and even the Odyssey+ in terms of clarity. It is a step up from the Pimax 5K+ in terms of sharpness of close up objects, SDE and the lack of visibility of the edges of the lenses overlapping, though the latter is probably because of the smaller FOV.

    In terms of comfort this is superb for me, on a par with the CV1 of which the design style is very similar. I can flip up the visor to see the keyboard or perch it on the top of my head to see the monitor. It is very light and easy to put on. The strap at the back is very thick and the connector seems a bit to close to the rear. Previously I threaded the cable through the holes at the top of my race seat, I can't do this with the Reverb as the connector remain behind my head, so I have the cables to the side of the seat. Been fine so far but I think this is only really going to work well in a static seated environment.

    Headphones seem on a par with the CV1, they can be popped up in the same way too.

    The controls I am used to with the previous WMR device, don't really use them, so not really anything to say.

    Colour wise I miss the option I have with the Pimax to adjust brightness and contrast. I would ideally bump the brightness down a notch. Otherwise seems fine.

    Setup was simple but I had already owned a WMR device so it really was just a case of plugging it in.

    I guess the big question is do I prefer this over the Pimax 5K?

    I see comments from Pimax 5K+ owners that they couldn't go back to a Rift FOV. The Pimax FOV is impressive and feels natural. Prior to ordering the Reverb I dropped the FOV down to low (~120) and although noticeable I really wasn't bothered about it. The Reverb provides what I would describe a single circular view similar to binoculars whereas the Pimax has a view of overlapping lenses which of course is much wider.

    I think it comes down preference. I have been pleased with the Pimax in terms of image quality and FOV but comparing the two I would sacrifice the FOV for even better image quality and the Reverb delivers a bit more. It isn't night and day between these but the Reverb is class leading (for now).

    Performance wise I am seeing nothing between the two thus far.

    Early days but I do think this is the best headset for seated games, assuming the "standard" FOV is acceptable. The tricky bit is the only way to know is to try the different headsets.
    1 0