In our first VR project - Quanero VR, we’ve introduced a time manipulation device for a VR-Story. It's time to go one step further. Now, it’s not just about watching the story, but actively seeking for decisive events and connect these to a causal network of evidence in order to prove accusations, or to refute them. To achieve that, we have developed a new storytelling concept which is tied to a game mechanic.
In addition, we have scanned our actors and use their own avatars for the motion capturing, in order to create as believable characters as possible.