R: We want to natively support all hardware through the Oculus SDK, including optimizations like asynchronous timewarp. That is the only way we can ensure an always-functional, high performance, high quality experience across our entire software stack, including Home, our own content, and all third party content. We can't do that for any headset without cooperation from the manufacturer. We already support the first two high-quality VR headsets to hit the market (Gear VR and Rift), that list will continue to expand as time goes on.
P: Exactly what is happening, who is at fault, what is Oculus doing to bring HTC Vive support to the Oculus Store and who is stopping this from happening?
R: I am not going to point fingers in the middle of our own launch. Hopefully things work out in the long run, I am trying my best. It is pretty obvious what would benefit Oculus and our unparalleled VR content investment - heck, the Oculus Store did not even launch with our own hardware, people have been using it with Gear VR for a long time now!
P: Myself and most people here would surely love to buy ALL their games on the Oculus Store only, but the current situation makes that unlikely.
R: You are right on both counts, unfortunately. Lots of losers, only one clear winner.
Seguro que miente Palmer ¿verdad?