http://www.xataka.com/consolas-y-videoj ... -que-viene
El medio líder sobre realidad virtual y aumentada en español
“A sort of ‘good-better-best’ segmentation will occur in the living room,” Newell said, reiterating the tiered system he described at CES. He explained that the segmentation applies to both price and functionality. “We’ve done a good job of showing both customers and software developers you can keep that huge investment you’ve made in PC and with a little extra work you can also capitalize on that in the living room.”
According to Newell, a “good” living room PC might be as cheap as $100, or even free. It will revolve around in-home streaming as “a PC elsewhere in your home does the heavy lifting.” Newell explained that this is the “low cost pathway” for consumers, and will be significantly cheaper than what we’re used to seeing in living rooms.
A “better” model is a PC in a console form factor and at a console price point, and Newell once again confirmed that Valve will manufacture its own. As he said last week, Newell believes Apple is a bigger threat in the living room space than traditional home consoles. “It’s not scary what’s going to happen on the console side. It’s scarier what Apple’s going to do,” he said.
The “best” PC model is for users who want the top-of-the-line experience with customized settings. Newell explained that PCs allow for massive customization even now. “If you want a $4,000 PC box, I’m sure there are vendors who will sell that to you,” he said. Newell explained that the three tiers aren’t competitive, but rather complementary. Someone who buys a “good” PC is more invested in it as a platform and could eventually upgrade to “better.”
The one area where the PC hasn’t been leading is on input. I’m curious why that would be and how Valve can help contribute to that.
He added that PC has been the center of innovation in the gaming industry over the last decade but that “the one area where the PC hasn’t been leading is on input. I’m curious why that would be and how Valve can help contribute to that.” Newell said Valve will try to solve the problem by creating its own input hardware. “By thinking about the games side and the input hardware side at the same time we can move things forward. Our goal isn’t to sell a bunch of hardware, but we will if we have to.” He explained that the real goal is to help the industry evolve.
How is Steam Box Different from a Standard PC?
That's not clear yet. It may just be a small form factor PC. It will, according to Newell, be Linux-based. It will not be a closed system like a console. Newell mentioned it will be entirely possible to install Windows on the Steam Box. 
"Mabeiker":Para ese sueño tuyo, te va hacer falta una muy buena conexión a internet...una ftth mínimo, porque con una línea ADSL+ actual...dudo que funcionara.
"Juanlo":Valve va a anunciar mañana su Steam Box y espero que no venga sola. Si son listos, deberían ofrecer el sistema operativo de la consola para que lo descarguemos y lo podamos instalar en un PC normal y corriente. Hace meses que se viene hablando de SteamOS, basado en Linux, que será el que gobierne esta consola. En Valve hay gente muy buena trabajando, entusiastas del gaming, y estoy convencido de que van a lanzar un ataque frontal a Microsoft para poner a Linux (o a su versión de Linux) como una alternativa perfectamente válida para los juegos. Si cuentan con bastante respaldo de las desarrolladoras, podría ser una verdadera bomba. No olvidéis las críticas de Gabe Newell a Windows 8 cuando salió, seguro que ya estaban tramando algo por aquel entonces.
I won't be writing any Mantle code in the near future, since I'm not working on consoles now. OpenGL for PC, mac, linux, and mobile.
PC / mac / linux OpenGL code can be almost identical. Mobile is much more of a stretch, plus 10x perf difference.
"colsa16":Ahora mismo las consolas next-gen solo pueden reproducir a 60fps en 720p imaginaos que nos quedamos estancados ahi con las gafas.
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