Steam, se ha pasado demasiado
hmd actual: Oculus GO
Con el fin de ofrecer una mayor relación con los desarrolladores, la compañía prepara su tienda de contenidos.
Jose_rv:Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after the first $3,000 per game per calendar quarter" www.unrealengine.com/en-US/release
TopPlayer:While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5% for payment processing for major payment methods, less than 1.5% for CDN costs (assuming all games are updated as often as Fortnite), and between 1% and 2% for variable operating and customer support costs.