Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
New features and gameplay tweaks:
-Sharks
-Simple raft now buildable via book (No Sail yet!)
-Walls can now snap to form floors and roofs (experimental, can defy gravity)
-New suprise item added to yacht
-When being knocked out for first time you will now wake up in a random cave
-Lowered fall damage amount
-Birds can be killed with fire
-Stamina recharge now takes longer
-You can now block attacks with the red plane axe by holding down right mouse button
-Timmy taken scene a little more dramatic, better lighting, sparks
-Lowered intensity and range of fire light
-Lowered health on turtle
-Improved fish movement
-Increased range of lighter
Enemies will drag downed friends out of danger again
-Females will sometimes freak out at dying family members
Performance:
-Improved load times
-Reduced stutter
-Overall performance increases
-Big memory optimizations, should help crashing on some pc’s
-Improved cave wall memory usage
-Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
-Optimized hud rendering (10% faster on cpu)
World:
-Improved lake water swim zones
-Ocean swim zones now correctly rise and fall with tide
-Underwater visuals improved
-Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
-Fixed super deep ponds that could kill players by falling into them
-Small old boat collision added
-Plane exterior collision added
-Improved balance on some grass textures (less bright)
-Lowered top heavy pine tree to be easier to cut
-Lots of small material/texture tweaks
-Sunset/sunrise made brighter
-Beach cave entrances made bigger and easier to enter
-Improved world collision in some areas
-Improved low resolution mountain textures
-Improved terrain rendering and missing specular
-Improved cave lighting and details (caves 4,5)
Bugs:
-Fixed countdown timer not taking different time zones into account
-Fixed some spelling mistakes in tutorials and in survival book
-Fixed shelter on fire spawning infinite logs
-Fixed bug where day count was 1 more than it should be
-Fixed issue where sticks,rocks and logs needed could go to -1
-Fixed not switching back to default weapon after holding lizard, rabbit or fish
-Fixed player not colliding with things tagged ‘Prop’
-Fixed light leaking into parts of some caves
-Fixed bug where you couldn’t cook multiple times on same campfire
-Fixed spear being able to cut down trees
-Fixed ponds flickering at certain distances
-Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
-Fixed log holder not saving logs on load/save
-Fixed twinberries not having eat icon and having wrong leaf texture
-Fixed bloody tables in cave not being cut out of nav mesh
-Fixed lizard and rabbit skin triggers not being connected to ragdoll body
-Removed extra set of teeth and eyes appearing behind Timmy
-Chopping dead bodies no longer results in player flying into the air
-Animals no longer spawn multiple copies if on fire
-Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
-Fixed some bushes missing vertex colors when cut
-Fixed birds landing in sky, improved bird a.i. and performance