Citan que por el momento su casco queda por detrás en calidad de imagen de la generación CV1 actual, aunque recuerdan que aun están en desarrollo y no va orientado al publico
El medio líder sobre realidad virtual y aumentada en español
And while the view through StarVR isn’t perfect, Starbreeze has demonstrated clear improvements since the last iteration of their headset, and the hope is that it’ll only continue to improve.
The massive per-eye resolution of 2560×1440 is greater than its competitors, but those extra pixels are stretched over the wider field of view (which is why the industry needs to start talking about pixels-per-degree). Without being able to do a side-by-side test, the best I can say is that StarVR’s PPD feels similar to the Rift and the Vive.
What the headset currently lacks next to those headsets is low-persistence; a display technique which significantly reduces blur during head movement. Low-persistence requires an OLED-based display which Starbreeze says they’re working on and expect to have for the final headset.
While the view through the headset is becoming increasingly impressive, thanks to that monster field of view, Starbreeze still has a long way ahead of them to reach the head-tracking accuracy and precision of major consumer headsets now on the market. While the prior headset had fiducial markers printed on it for optical tracking, the current prototype is using Sixense STEM’s magnetic tracking. The company tells us that they’re continuing to explore tracking solutions.